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JustGino

2025 – today · Sole developer & server lead

WildMine — Server Plugins & Network

Folia and proxy plugins plus a wiki website for my own Minecraft network.

Images

Placeholders until real screenshots are available.

Challenge

A Minecraft network of your own needs more than a single server: several game modes behind a proxy, a shared database, tooling for the team – and plugins that run cleanly on Folia with its region-based multithreading.

Solution

The game logic comes from my own Java plugins for Paper and Folia: claims, economy, skills, rewards, voting, a storage system with chunk hoppers and furnace upgrades, and a staff system with punishments and reports that also runs on the Velocity proxy. All plugins share one MySQL database with fixed conventions for table prefixes and server IDs.

The website at wildmine.net (Next.js, bilingual) bundles rules, wiki, live server status and a network-wide playtime leaderboard.

Result

Live since 18 June 2025. WildBlock and HardcoreSMP are running; WildSMP, WildAttack and WildCity are in preparation.

[[ Numbers or observations: players, community, stability – optional ]]

What I learned

[[ What I learned: 2–3 sentences, e.g. Folia threading, proxy communication, database ]]